Diablo III is a game about killing monsters.
In a way, this is strange, because the goal of the game – defeating the evil hordes – is directly opposite the purpose of the game – having fun fighting evil hordes. The player has no interest in creating a peaceful, evil-free world. The player wants the act of killing. The monsters exist to die.
But if you don’t get too philosophical about it, Diablo is a hell of a lot of fun. Despite (or maybe because of) the fact that you spend most of your time mindlessly clicking the mouse.
See some gold you want? Click it. Need to kill a monster? Click it. Want to go to a certain place? Click it!
Sure, there’s some strategy – probably more at the higher difficulty levels. But for where I’m at now, it’s a whole lot of point-and-click, with very few neurons firing.
Part of the appeal is the sheer simplicity of it. No moral ambiguity; you’re fighting demons. No complicated exploration; you follow the map to the highlighted spots. No plot worthy of the name. Just a good old-fashioned monster beatdown.
Life is complicated; games don’t have to be.
Even the tactics of the monsters rarely change. For the most part, they just run at you.
Which is surprising, really. Even at my lowly Level 17, I am rather imposing. A shining ray of light springs from my hand, cutting down foes. Lightning crackles about my brow. A nexus of energy hovers above my head.
Yet wave after wave of zombies, cultists, bugs, spirits, and demons shows not the slightest hesitation in climbing over the bodies of their comrades to launch themselves into the killing field that is myself.
Courteous of them, in a way. They’re thinking of me, not themselves. They know I’m all about monster-killing, and they’re happy to oblige.
Well, I’m rambling. I guess my point is: Diablo III is fun, even if it doesn’t make you think.
What game are you playing right now?